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scorpion

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scorpion headphones

Bridges

Through the bridges, the head­phones rest eas­i­ly on your shoul­ders.

There is also extra room for an increased bat­tery life.

User Interface

The cen­ter dial com­bines two functions.

Vol­ume, tre­ble and bass can be adjust­ed direct­ly on your head­phone, inde­pen­dent of your play­back device.

Dials

The dials click in small pre­cise steps.

This allows fast and intu­itive usage: Any part of a song/​album/​playlist can be aproached easily.

The mag­nets of the speak­ers are vis­i­ble at the tip of the dials, so you can see them vibrate while in usage.

The ear­pieces can­not fall out, since they are pushed in firmly.

Tubes

There are 6 wires for the three speak­ers on both sides.

The wires are enclosed by tubes to pre­vent inter­fer­ence with your work or exercise.

Appearance

I tried to give the head­phones an aggres­sive look while main­tain­ing their 'pure func­tion­al­i­ty' and syn­thet­ic appear­ance. They seem to grab onto your head and ears — with­out sac­ri­fic­ing com­fort. The Tubes (with the wires inside them) aim to bring the raw insides and func­tion­al­i­ty to the surface.

vessels

Three Vessels


Three ves­sels with dif­fer­ent func­tions using the same creation logic.

My choice was a bot­tle, a bowl and a set of cups.

Gen­er­a­tive design is an approach to 3D mod­el­ing based on the creation of algo­rithms to gen­er­ate a mul­ti­tude of design pos­si­bil­i­ties. This process enables design­ers to cre­ate com­plex mod­els, includ­ing pat­terns, that would oth­er­wise be unnec­es­sar­i­ly repet­i­tive or com­plex — with­out los­ing the abbil­i­ty to change defin­ing para­me­ters lat­er on.

This makes it par­tic­u­lar­ly supe­ri­or to tra­di­tion­al design meth­ods in projects that have many depen­den­cies and vari­ables. How­ev­er, it also involves addi­tion­al work, and you should know in advance whether you have the extra time and whether you will ben­e­fit from the change­able model. 

But because you can change every­thing lat­er it is clos­er to the vision. In a larg­er project with­out gen­er­a­tive design, you tend to do less fine-​tuning because even small changes can mean a lot of work and you don't want to build every­thing from scratch. When it comes to cre­at­ing prod­uct fam­i­lies, tools like Grasshop­per are supe­ri­or to con­ven­tion­al CAD soft­ware (in 3D modeling).

neo sandal

Neo Sandal

Focus lies on Sus­tain­abil­i­ty
and the used Mate­ri­als

Problems

‚Nor­mal‘ shoes are made of many parts and mate­ri­als. If you were to recy­cle them, they need to be separated.

Instead, I use mate­ri­als which are biode­grade­ble in a times­pan that won´t affect the prod­uct life and the user expe­ri­ence. Being naturally grown and treat­ed, they make the man­u­fac­tur­ing process a closed cycle.

Cork

Leather

Glue

Health

A san­dal is health­i­er for your skin, but beyond that, its form also restores your health — because every part of the foot is left in its nat­ur­al orientation.

Since the mus­cle chains are con­nect­ed through the whole body, not only the foot will benefit.

The 3D print­ed parts are mer­ly a placeholder. 

In the final prod­uct, they would be made out of cork and leather like the sole and would be fur­ther sub­di­vid­ed, to pre­vent cracks and even­tu­al­ly braking.

Minimalistic

Only a few parts make the whole product.

Multifunctional

This san­dal is a new sus­tain­able base for a mul­ti­tude of shoes. With­out chang­ing the inner workings it is pos­si­ble to extend the design into a boot for example.

Flexibility

Even­though cork is hard­er than fab­ric, it is still com­fort­able, because it is seg­ment­ed in many mov­able parts.

Stability

The leather aids in sta­bil­i­ty, robust­ness and longgevi­ty of the san­dal. It would also be used in the hinges of the top parts.

Comfort

Leather has proven to be reli­able, durable, flex­i­ble, breath­able, aller­gy friend­ly, anti­sta­t­ic and leightweight.

Aesthetic

exper­i­men­tal · raw · futur­is­tic · technical

It aims to show that a healthy sus­tain­able shoe doesn‘t need to pan­der to an eco­con­scious tar­get group. It reed­u­cates and pop­u­lar­izes those ideas — with­out visu­al sacrifices.

eutopia designer

The focus is on mak­ing com­plex func­tions and options quick­ly and eas­i­ly acces­si­ble with­out sac­ri­fic­ing depth.

Some con­ven­tions are improved and oth­ers are com­plete­ly rethought.

EutopiaDesigner

Eutopi­aDe­sign­er is a soft­ware for…

Eutopia — in con­trast to Utopia — describes a good, prac­ti­cal­ly real­iz­able place. 

Design­er — because this soft­ware focus­es on design­ers rather than the usu­al engineers. 

The focus is on mak­ing com­plex func­tions and options quick­ly and eas­i­ly acces­si­ble with­out sac­ri­fic­ing depth. 

Some con­ven­tions are improved and oth­ers are com­plete­ly rethought.

CAD UX/​UI Showcase

semantic

Spo­ken lan­guage and shape lan­guage are very direct­ly relat­ed to each other. 

Every form can be described using lan­guage, but the reverse is also possible.

To arrive at a form, I broke down the word and its mean­ing: nat­ur­al or arti­fi­cial, pre­cise, warm, curvy, has direc­tion (point­ing away), soft, liq­uid and sol­id, slow.

The chal­lenge with this semant was to avoid the mere rep­re­sen­ta­tion of the mate­ri­al­i­ty of some­thing sticky and to instead only con­vey the impressions.

with this one:
arti­fi­cial, pre­cise, tech­ni­cal, hard, cold, angu­lar, standing/​lying, has direc­tion (up and down), sta­t­ic (no speed), medi­um weight

addi­tion­al­ly a match­ing col­or:
green is nor­mal­ly seen as nat­ur­al but the pale­ness looks cold and unnat­ur­al. Green also brings a sense of calmness.

The chal­lenge with this semant was to avoid asso­ci­a­tions with man-​made objects.

Semantic

Spo­ken lan­guage and shape lan­guage are very direct­ly relat­ed to each oth­er. Every form can be described using lan­guage, but the reverse is also possible.

Sticky

To arrive at a form, I broke down the word and its mean­ing: nat­ur­al or arti­fi­cial, pre­cise, warm, curvy, has direc­tion (point­ing away), soft, liq­uid and sol­id, slow.

The chal­lenge with this semant was to avoid the mere rep­re­sen­ta­tion of the mate­ri­al­i­ty of some­thing sticky and to instead only con­vey the impressions.

Stackable

with this one:
arti­fi­cial, pre­cise, tech­ni­cal, hard, cold, angu­lar, standing/​lying, has direc­tion (up and down), sta­t­ic (no speed), medi­um weight

addi­tion­al­ly a match­ing col­or:
green is nor­mal­ly seen as nat­ur­al but the pale­ness looks cold and unnat­ur­al. Green also brings a sense of calmness.

The chal­lenge with this semant was to avoid asso­ci­a­tions with man-​made objects.

chair no 1

Chair No1

An (unpaint­ed) chair is fold­ed from a sin­gle piece of sheet met­al — mak­ing it easy to mass-​produce it, retain­ing an authen­tic rawness.

There is no unnec­es­sary lux­u­ry such as uphol­stery. How­ev­er, it does not harm its user in any way: by lean­ing on your knees, you auto­mat­i­cal­ly adopt the ide­al sit­ting pos­ture. Com­plete­ly with­out a back­rest. So for those who need it, it thus has an edu­ca­tion­al func­tion. But it also leaves you hope­full and for­ward looking.

I see the aes­thet­ics as uncom­pro­mis­ing: the shape is achieved, even if via com­pli­cat­ed folds and creas­es, even large curves are not left untried with sev­er­al small bends. So it goes hand in hand with functionality.

This chair was designed in a 5 day work­shop host­ed by Vit­ra. First we wrote an essay and made a com­ic based on a movie we chose — my choice was "The Bicy­cle Thief". Then, we trans­lat­ed the themes of the movie into a design concept. 

The Bicycle Thief

-Essay on the movie-

The film "Bicy­cle Thieve" by Vit­to­rio De Sica from 1948 is about Anto­nio Ric­ci, who works as a day labor­er in post-​war Rome. He gets a per­ma­nent job as a bill-​poster but needs a bicy­cle, which he has pawned. While putting up posters, he gets dis­tract­ed, and his bicy­cle is stolen. Anto­nio tries to pur­sue the thief but is hin­dered by accom­plices. He reports the theft to the police but with­out much hope. Togeth­er with his son, he search­es for the stolen bicy­cle in vain. Even­tu­al­ly, they find the thief and fol­low him to his home but face resis­tance from neigh­bors and acquain­tances. A pos­si­ble mafioso appears. The sit­u­a­tion almost esca­lates when the thief pre­tends to have a seizure. A police­man search­es the room but finds noth­ing. Anto­nio final­ly with­draws. Frus­trat­ed and des­per­ate, he becomes a thief him­self but is stopped by a group of men. His son wit­ness­es the inci­dent. Anto­nio is tak­en to the own­er of the stolen bicy­cle, who decides not to press charges. Anto­nio and his son leave the scene amidst insults.

Read More

What I liked about the film is that it doesn't feel like a prod­uct. (You can even watch it for free and legal­ly on YouTube.) The actors don’t play roles but react as real peo­ple would. This is in stark con­trast to Hol­ly­wood, where emo­tions are always shown in a more or less exag­ger­at­ed way. Yet, the film remains acces­si­ble because the sit­u­a­tion depict­ed is so relat­able (for many peo­ple, includ­ing myself). Thus, it doesn’t feel like a dis­trac­tion, which is impor­tant to me because the feel­ing of engag­ing in pure escapism and noth­ing else is the main rea­son I hard­ly watch films any­more, even though I used to watch one, some­times two films every day. How­ev­er, one must admit that it is not very enter­tain­ing. All visu­als are used sole­ly to serve the plot. There is no attempt to impress. This does not mean that it is poor­ly exe­cut­ed or lacks ideas. I liked the film even as a child, despite being more shel­tered from real­i­ty then, because I already knew what was com­ing for me. I just didn't know how it would feel. Today, it is different.

In my research on the film, I dis­cov­ered that it is asso­ci­at­ed with Ital­ian Neo­re­al­ism. Real loca­tions are used, and the roles are played by non-​professional actors with­out cos­tumes. This explains to me how the film man­aged to achieve the men­tioned effect.

What I miss is the edu­ca­tion­al aspect in this feel­ing:
It is mere­ly described and shown, which might inspire but these are vary­ing ideas in people’s minds, not a spe­cif­ic implant­ed one. With or with­out it, it is pro­pa­gan­da; only with edu­ca­tion does one get clos­er to the utopia (of the author), with­out it, one mere­ly speaks ill of the sta­tus quo. As a design­er, it is my inten­tion to con­tribute to this. It naturally seems repul­sive when one real­izes they are being lec­tured; one wants to let the con­sumer come to the same con­clu­sions on their own. Thus, there is also a risk of tar­nish­ing one’s own stand­point. If I were to make a film, I would add this edu­ca­tion­al com­po­nent. To do this authen­ti­cal­ly in an Ital­ian neo­re­al­is­tic man­ner, one would also have to cre­ate a real utopi­an set­ting. Before cre­at­ing this place, one must first design it.

The utopia, or rather eutopia, for me is a place where every­one can be hap­py with­out cost to oth­ers. This naturally requires a unique, spe­cif­ic set of rules. With­out a pop­u­la­tion, how­ev­er, one has no legit­i­ma­cy. To achieve this, I plan to make peo­ple part of this pop­u­la­tion through design — vol­un­tar­i­ly, of course.

In my obser­va­tion of oth­ers and myself, I have seen that every­one is addict­ed to some­thing and I have yet to find some­thing one can­not be addict­ed to. Too often, they only harm them­selves. How­ev­er, all great achieve­ments of human­i­ty are linked to this. Curios­i­ty is also an addic­tion. What if peo­ple were only addict­ed to activ­i­ties that ben­e­fit them? As a design­er, I see it as my respon­si­bil­i­ty to pro­vide this. I think one should start with the low­er class, so that every­one can succeed.

camping stove

Camping Stove

A con­tri­bu­tion to eco­log­i­cal sus­tain­abil­i­ty, focus­ing on
reusable resources and min­i­mal mate­r­i­al consumption

  • uses recy­cled tents as raw material
  • can be dis­man­tled and eas­i­ly stowed away
  • is inde­pen­dent of infrastructure
  • can be heat­ed with solar ener­gy or wood

designING — Project Week 2024

Master's degree pro­gram in prod­uct devel­op­ment & Bachelor's degree pro­gram in indus­tri­al design

Project team:

Nico­las Moll, Julius Gien­ger, Ramtin Zour­mand, Ale­na Strothmann 

Super­vi­sion:

Prof. Dr.-Ing. Wern­er Engeln
Dipl. Des. Bar­bara Gröbe-​Boxdorfer M. Sc.
Alexan­dra Göhring M.Sc

staircase

Staircase

Design Com­pe­ti­tion host­ed by 

Staircase

Design Com­pe­ti­tion host­ed by 

negative space

Negative Space I

An ellip­soidal shape is cut out of all sides of a plas­ter block. The sculp­ture estab­lish­es an inter­re­la­tion­ship between the blocks and the space sur­round­ing it: the space reach­es into the body of the sculp­ture via the recess­es. In the eye of the observ­er, the ellip­soids are sup­ple­ment­ed to form whole shapes and thus con­tin­ue in the sur­round­ing space.

The con­cept is var­ied in a group of 15 plas­ter blocks with iden­ti­cal dimensions.

A quar­ter of an ellip­soidal shape is cut out of the blocks on the front long edges. The ellip­soids vary from block to block in their posi­tion to the out­er edge, their length and width. How­ev­er, the dis­tance from the equa­tor to the long edge is the same on both sides.

Negative Space II