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scorpion

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scorpion headphones

Bridges

Through the bridges, the head­phones rest eas­i­ly on your shoul­ders.

There is also extra room for an increased bat­tery life.

User Interface

The cen­ter dial com­bines two functions.

Vol­ume, tre­ble and bass can be adjust­ed direct­ly on your head­phone, inde­pen­dent of your play­back device.

Dials

The dials click in small pre­cise steps.

This allows fast and intu­itive usage: Any part of a song/​album/​playlist can be aproached easily.

The mag­nets of the speak­ers are vis­i­ble at the tip of the dials, so you can see them vibrate while in usage.

The ear­pieces can­not fall out, since they are pushed in firmly.

Tubes

There are 6 wires for the three speak­ers on both sides.

The wires are enclosed by tubes to pre­vent inter­fer­ence with your work or exercise.

Appearance

I tried to give the head­phones an aggres­sive look while main­tain­ing their 'pure func­tion­al­i­ty' and syn­thet­ic appear­ance. They seem to grab onto your head and ears — with­out sac­ri­fic­ing com­fort. The Tubes (with the wires inside them) aim to bring the raw insides and func­tion­al­i­ty to the surface.

vessels

Three Vessels


Three ves­sels with dif­fer­ent func­tions using the same creation logic.

My choice was a bot­tle, a bowl and a set of cups.

Gen­er­a­tive design is an approach to 3D mod­el­ing based on the creation of algo­rithms to gen­er­ate a mul­ti­tude of design pos­si­bil­i­ties. This process enables design­ers to cre­ate com­plex mod­els, includ­ing pat­terns, that would oth­er­wise be unnec­es­sar­i­ly repet­i­tive or com­plex — with­out los­ing the abbil­i­ty to change defin­ing para­me­ters lat­er on.

This makes it par­tic­u­lar­ly supe­ri­or to tra­di­tion­al design meth­ods in projects that have many depen­den­cies and vari­ables. How­ev­er, it also involves addi­tion­al work, and you should know in advance whether you have the extra time and whether you will ben­e­fit from the change­able model. 

But because you can change every­thing lat­er it is clos­er to the vision. In a larg­er project with­out gen­er­a­tive design, you tend to do less fine-​tuning because even small changes can mean a lot of work and you don't want to build every­thing from scratch. When it comes to cre­at­ing prod­uct fam­i­lies, tools like Grasshop­per are supe­ri­or to con­ven­tion­al CAD soft­ware (in 3D modeling).

neo sandal

Neo Sandal

Focus lies on Sus­tain­abil­i­ty
and the used Mate­ri­als

Problems

‚Nor­mal‘ shoes are made of many parts and mate­ri­als. If you were to recy­cle them, they need to be separated.

Instead, I use mate­ri­als which are biode­grade­ble in a times­pan that won´t affect the prod­uct life and the user expe­ri­ence. Being naturally grown and treat­ed, they make the man­u­fac­tur­ing process a closed cycle.

Cork

Leather

Glue

Health

A san­dal is health­i­er for your skin, but beyond that, its form also restores your health — because every part of the foot is left in its nat­ur­al orientation.

Since the mus­cle chains are con­nect­ed through the whole body, not only the foot will benefit.

The 3D print­ed parts are mer­ly a placeholder. 

In the final prod­uct, they would be made out of cork and leather like the sole and would be fur­ther sub­di­vid­ed, to pre­vent cracks and even­tu­al­ly braking.

Minimalistic

Only a few parts make the whole product.

Multifunctional

This san­dal is a new sus­tain­able base for a mul­ti­tude of shoes. With­out chang­ing the inner workings it is pos­si­ble to extend the design into a boot for example.

Flexibility

Even­though cork is hard­er than fab­ric, it is still com­fort­able, because it is seg­ment­ed in many mov­able parts.

Stability

The leather aids in sta­bil­i­ty, robust­ness and longgevi­ty of the san­dal. It would also be used in the hinges of the top parts.

Comfort

Leather has proven to be reli­able, durable, flex­i­ble, breath­able, aller­gy friend­ly, anti­sta­t­ic and leightweight.

Aesthetic

exper­i­men­tal · raw · futur­is­tic · technical

It aims to show that a healthy sus­tain­able shoe doesn‘t need to pan­der to an eco­con­scious tar­get group. It reed­u­cates and pop­u­lar­izes those ideas — with­out visu­al sacrifices.

eutopia designer

The focus is on making complex functions and options quickly and easily accessible without sacrificing depth.

Some conventions are improved and others are completely rethought.

EutopiaDesigner

EutopiaDesigner is a software for...

Eutopia - in contrast to Utopia - describes a good, practically realizable place.

Designer - because this software focuses on designers rather than the usual engineers.

The focus is on making complex functions and options quickly and easily accessible without sacrificing depth.

Some conventions are improved and others are completely rethought.

CAD UX/UI Showcase

semantic

Spo­ken lan­guage and shape lan­guage are very direct­ly relat­ed to each other. 

Every form can be described using lan­guage, but the reverse is also possible.

To arrive at a form, I broke down the word and its mean­ing: nat­ur­al or arti­fi­cial, pre­cise, warm, curvy, has direc­tion (point­ing away), soft, liq­uid and sol­id, slow.

The chal­lenge with this semant was to avoid the mere rep­re­sen­ta­tion of the mate­ri­al­i­ty of some­thing sticky and to instead only con­vey the impressions.

with this one:
arti­fi­cial, pre­cise, tech­ni­cal, hard, cold, angu­lar, standing/​lying, has direc­tion (up and down), sta­t­ic (no speed), medi­um weight

addi­tion­al­ly a match­ing col­or:
green is nor­mal­ly seen as nat­ur­al but the pale­ness looks cold and unnat­ur­al. Green also brings a sense of calmness.

The chal­lenge with this semant was to avoid asso­ci­a­tions with man-​made objects.

Semantic

Spo­ken lan­guage and shape lan­guage are very direct­ly relat­ed to each oth­er. Every form can be described using lan­guage, but the reverse is also possible.

Sticky

To arrive at a form, I broke down the word and its mean­ing: nat­ur­al or arti­fi­cial, pre­cise, warm, curvy, has direc­tion (point­ing away), soft, liq­uid and sol­id, slow.

The chal­lenge with this semant was to avoid the mere rep­re­sen­ta­tion of the mate­ri­al­i­ty of some­thing sticky and to instead only con­vey the impressions.

Stackable

with this one:
arti­fi­cial, pre­cise, tech­ni­cal, hard, cold, angu­lar, standing/​lying, has direc­tion (up and down), sta­t­ic (no speed), medi­um weight

addi­tion­al­ly a match­ing col­or:
green is nor­mal­ly seen as nat­ur­al but the pale­ness looks cold and unnat­ur­al. Green also brings a sense of calmness.

The chal­lenge with this semant was to avoid asso­ci­a­tions with man-​made objects.

chair no 1

Chair No1

An (unpaint­ed) chair is fold­ed from a sin­gle piece of sheet met­al — mak­ing it easy to mass-​produce it, retain­ing an authen­tic rawness.

There is no unnec­es­sary lux­u­ry such as uphol­stery. How­ev­er, it does not harm its user in any way: by lean­ing on your knees, you auto­mat­i­cal­ly adopt the ide­al sit­ting pos­ture. Com­plete­ly with­out a back­rest. So for those who need it, it thus has an edu­ca­tion­al func­tion. But it also leaves you hope­full and for­ward looking.

I see the aes­thet­ics as uncom­pro­mis­ing: the shape is achieved, even if via com­pli­cat­ed folds and creas­es, even large curves are not left untried with sev­er­al small bends. So it goes hand in hand with functionality.

This chair was designed in a 5 day work­shop host­ed by Vit­ra. First we wrote an essay and made a com­ic based on a movie we chose — my choice was "The Bicy­cle Thief". Then, we trans­lat­ed the themes of the movie into a design concept. 

The Bicycle Thief

-Essay on the movie-

The film "Bicy­cle Thieve" by Vit­to­rio De Sica from 1948 is about Anto­nio Ric­ci, who works as a day labor­er in post-​war Rome. He gets a per­ma­nent job as a bill-​poster but needs a bicy­cle, which he has pawned. While putting up posters, he gets dis­tract­ed, and his bicy­cle is stolen. Anto­nio tries to pur­sue the thief but is hin­dered by accom­plices. He reports the theft to the police but with­out much hope. Togeth­er with his son, he search­es for the stolen bicy­cle in vain. Even­tu­al­ly, they find the thief and fol­low him to his home but face resis­tance from neigh­bors and acquain­tances. A pos­si­ble mafioso appears. The sit­u­a­tion almost esca­lates when the thief pre­tends to have a seizure. A police­man search­es the room but finds noth­ing. Anto­nio final­ly with­draws. Frus­trat­ed and des­per­ate, he becomes a thief him­self but is stopped by a group of men. His son wit­ness­es the inci­dent. Anto­nio is tak­en to the own­er of the stolen bicy­cle, who decides not to press charges. Anto­nio and his son leave the scene amidst insults.

Read More

What I liked about the film is that it doesn't feel like a prod­uct. (You can even watch it for free and legal­ly on YouTube.) The actors don’t play roles but react as real peo­ple would. This is in stark con­trast to Hol­ly­wood, where emo­tions are always shown in a more or less exag­ger­at­ed way. Yet, the film remains acces­si­ble because the sit­u­a­tion depict­ed is so relat­able (for many peo­ple, includ­ing myself). Thus, it doesn’t feel like a dis­trac­tion, which is impor­tant to me because the feel­ing of engag­ing in pure escapism and noth­ing else is the main rea­son I hard­ly watch films any­more, even though I used to watch one, some­times two films every day. How­ev­er, one must admit that it is not very enter­tain­ing. All visu­als are used sole­ly to serve the plot. There is no attempt to impress. This does not mean that it is poor­ly exe­cut­ed or lacks ideas. I liked the film even as a child, despite being more shel­tered from real­i­ty then, because I already knew what was com­ing for me. I just didn't know how it would feel. Today, it is different.

In my research on the film, I dis­cov­ered that it is asso­ci­at­ed with Ital­ian Neo­re­al­ism. Real loca­tions are used, and the roles are played by non-​professional actors with­out cos­tumes. This explains to me how the film man­aged to achieve the men­tioned effect.

What I miss is the edu­ca­tion­al aspect in this feel­ing:
It is mere­ly described and shown, which might inspire but these are vary­ing ideas in people’s minds, not a spe­cif­ic implant­ed one. With or with­out it, it is pro­pa­gan­da; only with edu­ca­tion does one get clos­er to the utopia (of the author), with­out it, one mere­ly speaks ill of the sta­tus quo. As a design­er, it is my inten­tion to con­tribute to this. It naturally seems repul­sive when one real­izes they are being lec­tured; one wants to let the con­sumer come to the same con­clu­sions on their own. Thus, there is also a risk of tar­nish­ing one’s own stand­point. If I were to make a film, I would add this edu­ca­tion­al com­po­nent. To do this authen­ti­cal­ly in an Ital­ian neo­re­al­is­tic man­ner, one would also have to cre­ate a real utopi­an set­ting. Before cre­at­ing this place, one must first design it.

The utopia, or rather eutopia, for me is a place where every­one can be hap­py with­out cost to oth­ers. This naturally requires a unique, spe­cif­ic set of rules. With­out a pop­u­la­tion, how­ev­er, one has no legit­i­ma­cy. To achieve this, I plan to make peo­ple part of this pop­u­la­tion through design — vol­un­tar­i­ly, of course.

In my obser­va­tion of oth­ers and myself, I have seen that every­one is addict­ed to some­thing and I have yet to find some­thing one can­not be addict­ed to. Too often, they only harm them­selves. How­ev­er, all great achieve­ments of human­i­ty are linked to this. Curios­i­ty is also an addic­tion. What if peo­ple were only addict­ed to activ­i­ties that ben­e­fit them? As a design­er, I see it as my respon­si­bil­i­ty to pro­vide this. I think one should start with the low­er class, so that every­one can succeed.

camping stove

Camping Stove

A con­tri­bu­tion to eco­log­i­cal sus­tain­abil­i­ty, focus­ing on
reusable resources and min­i­mal mate­r­i­al consumption

  • uses recy­cled tents as raw material
  • can be dis­man­tled and eas­i­ly stowed away
  • is inde­pen­dent of infrastructure
  • can be heat­ed with solar ener­gy or wood

designING — Project Week 2024

Master's degree pro­gram in prod­uct devel­op­ment & Bachelor's degree pro­gram in indus­tri­al design

Project team:

Nico­las Moll, Julius Gien­ger, Ramtin Zour­mand, Ale­na Strothmann 

Super­vi­sion:

Prof. Dr.-Ing. Wern­er Engeln
Dipl. Des. Bar­bara Gröbe-​Boxdorfer M. Sc.
Alexan­dra Göhring M.Sc

Trackcircuit

Market Research

Streaming

  • Pow­er­full algorithms
  • Cheap
  • Ubiq­ui­tous
  • Bad artist treatment
  • mis­sus­ing influence
  • Inter­net dependent
  • rarely hi-​fi options

Smartphone

  • Hin­der­ing active lifestyle
  • Com­plex, slow operation
  • Dis­trac­tion
  • Uncon­cious consumption
  • Stream­ing dependency

  • plays audio files in high quality
  • light and small — not get­ting in the way of an active lifestyle
  • easy to use with ana­log scroll wheel buttons
  • can be adjust­ed for right and left-​handed use
  • intu­itive con­trols — you don't have to look at the screen.
  • mir­rored con­trols — it doesn't mat­ter which way you hold it due to its point-​symmetrical design
  • attach­able to your trouser leg with a holster — you don't even have to take it out of your pocket

staircase

Staircase

Design Com­pe­ti­tion host­ed by 

Staircase

Design Com­pe­ti­tion host­ed by 

negative space

Negative Space I

An ellip­soidal shape is cut out of all sides of a plas­ter block. The sculp­ture estab­lish­es an inter­re­la­tion­ship between the blocks and the space sur­round­ing it: the space reach­es into the body of the sculp­ture via the recess­es. In the eye of the observ­er, the ellip­soids are sup­ple­ment­ed to form whole shapes and thus con­tin­ue in the sur­round­ing space.

The con­cept is var­ied in a group of 15 plas­ter blocks with iden­ti­cal dimensions.

A quar­ter of an ellip­soidal shape is cut out of the blocks on the front long edges. The ellip­soids vary from block to block in their posi­tion to the out­er edge, their length and width. How­ev­er, the dis­tance from the equa­tor to the long edge is the same on both sides.

Negative Space II